IvfUcs3d.h

00001 //
00002 // Copyright 1999-2006 by Structural Mechanics, Lund University.
00003 //
00004 // This library is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU Library General Public
00006 // License as published by the Free Software Foundation; either
00007 // version 2 of the License, or (at your option) any later version.
00008 //
00009 // This library is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 // Library General Public License for more details.
00013 //
00014 // You should have received a copy of the GNU Library General Public
00015 // License along with this library; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00017 // USA.
00018 //
00019 // Please report all bugs and problems to "ivf@byggmek.lth.se".
00020 //
00021 //
00022 // Written by Jonas Lindemann
00023 //
00024 
00025 #ifndef _CIvfUcs3d_h_
00026 #define _CIvfUcs3d_h_
00027 
00028 #include <ivfmath/IvfMathBase.h>
00029 #include <ivfmath/IvfVec3d.h>
00030 #include <ivfmath/IvfVec4d.h>
00031 #include <ivfmath/IvfMat4d.h>
00032 #include <ivfmath/IvfPoint3d.h>
00033 
00034 IvfSmartPointer(CIvfUcs3d);
00035 
00045 class IVFMATH_API CIvfUcs3d : public CIvfMathBase {
00046 private:
00047         double m_snapUnit;
00048 
00049         CIvfVec3d m_zAxis;
00050         CIvfVec3d m_yAxis;
00051         CIvfVec3d m_xAxis;
00052 
00053         double m_theta;
00054         double m_vz;
00055         double m_vy;
00056         double m_vx;
00057         double m_tz;
00058         double m_tx;
00059         double m_ty;
00060 
00061         CIvfMat4d m_transformationMatrix;
00062         CIvfMat4d m_inversionMatrix;
00063         CIvfVec4d m_pointWorld;
00064         CIvfVec4d m_pointTransformed;
00065 
00066 public:
00068         CIvfUcs3d();
00069 
00071         virtual ~CIvfUcs3d();
00072 
00073         IvfClassInfo("CIvfUcs3d",CIvfMathBase);
00074 
00076         void transformWorld(CIvfPoint3d* point);
00077 
00079         void transform(CIvfPoint3d* point);
00080 
00082         void transformWorld(double sx, double sy, double sz, double &wx, double &wy,  double &wz);
00083 
00085         void transform(double wx, double wy, double wz, double &sx, double &sy, double &sz);
00086 
00088         CIvfVec3d& transformWorld(CIvfVec3d& vector);
00089 
00091         CIvfVec3d& transform(CIvfVec3d& vector);
00092 
00094         void snap(double &x, double &y, double &z);
00095 
00097         CIvfVec3d& snap(CIvfVec3d& vector);
00098 
00100         void setSnapUnit(double unit);
00101 
00103         double getSnapUnit();
00104 
00106         void intersect(double x0, double y0, double z0, double i, double j, double k, double &x, double &y, double &z);
00107 
00109         CIvfVec3d& intersect(CIvfVec3d &origin, CIvfVec3d &vector);
00110 
00112         void setTranslation(double tx, double ty, double tz);
00113 
00115         void getTranslation(double &tx, double &ty, double &tz);
00116 
00118         void setRotation(double vx, double vy, double vz, double theta);
00119         
00121         void getRotation(double & vx, double & vy, double & vz, double & theta);
00122 
00124         CIvfVec3d& getYAxis();
00125 protected:
00126         void calcMatrix();
00127 };
00128 
00129 #endif 

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