IvfWorkPlane.h

00001 //
00002 // Copyright 1999-2006 by Structural Mechanics, Lund University.
00003 //
00004 // This library is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU Library General Public
00006 // License as published by the Free Software Foundation; either
00007 // version 2 of the License, or (at your option) any later version.
00008 //
00009 // This library is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 // Library General Public License for more details.
00013 //
00014 // You should have received a copy of the GNU Library General Public
00015 // License along with this library; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00017 // USA.
00018 //
00019 // Please report all bugs and problems to "ivf@byggmek.lth.se".
00020 //
00021 //
00022 // Written by Jonas Lindemann
00023 //
00024 
00025 #ifndef _CIvfWorkPlane_h_
00026 #define _CIvfWorkPlane_h_
00027 
00028 #include <ivfmath/IvfMathBase.h>
00029 #include <ivfmath/IvfVec3d.h>
00030 #include <ivfmath/IvfVec4d.h>
00031 #include <ivfmath/IvfMat4d.h>
00032 #include <ivfmath/IvfPoint3d.h>
00033 
00043 class IVFMATH_API CIvfWorkPlane : public CIvfMathBase {
00044 private:
00045         double m_snapUnit;
00046 
00047         CIvfVec3d m_zAxis;
00048         CIvfVec3d m_yAxis;
00049         CIvfVec3d m_xAxis;
00050 
00051         double m_theta;
00052         double m_vz;
00053         double m_vy;
00054         double m_vx;
00055         double m_tz;
00056         double m_tx;
00057         double m_ty;
00058 
00059         CIvfMat4d m_transformationMatrix;
00060         CIvfMat4d m_inversionMatrix;
00061         CIvfVec4d m_pointWorld;
00062         CIvfVec4d m_pointTransformed;
00063 
00064 public:
00065         CIvfWorkPlane();
00066         virtual ~CIvfWorkPlane();
00067 
00068         bool isClass(char* name);
00069         void getClassName(char* name);
00070 
00072         void transformWorld(CIvfPoint3d* point);
00073 
00075         void transform(CIvfPoint3d* point);
00076 
00078         void transformWorld(double sx, double sy, double sz, double &wx, double &wy,  double &wz);
00079 
00081         void transform(double wx, double wy, double wz, double &sx, double &sy, double &sz);
00082 
00084         void snap(double &x, double &y, double &z);
00085 
00087         void setSnapUnit(double unit);
00088 
00090         double getSnapUnit();
00091 
00093         void intersect(double x0, double y0, double z0, double i, double j, double k, double &x, double &y, double &z);
00094 
00096         void setTranslation(double tx, double ty, double tz);
00097 
00099         void getTranslation(double &tx, double &ty, double &tz);
00100 
00102         void setRotation(double vx, double vy, double vz, double theta);
00103         
00105         void getRotation(double & vx, double & vy, double & vz, double & theta);
00106 
00107 protected:
00108         void calcMatrix();
00109 };
00110 
00111 #endif 

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