| addReference() | CIvfMathBase | |
| CIvfMat4d() | CIvfMat4d | |
| CIvfMat4d(CIvfMat4d &M) | CIvfMat4d | |
| CIvfMat4d(double scalar) | CIvfMat4d | |
| CIvfMathBase() | CIvfMathBase | |
| deleteReference() | CIvfMathBase | |
| getClassName() (defined in CIvfMathBase) | CIvfMathBase | [virtual] |
| getClassNameThis() | CIvfMathBase | |
| getComponent(int row, int col) | CIvfMat4d | |
| getRefCount() | CIvfMathBase | |
| identity() | CIvfMat4d | |
| inv() | CIvfMat4d | |
| isClass(const char *name) | CIvfMathBase | [virtual] |
| one() | CIvfMat4d | |
| operator *(CIvfMat4d &A) | CIvfMat4d | |
| operator *(CIvfVec4d &v) | CIvfMat4d | |
| operator *(double scalar) | CIvfMat4d | |
| operator+(CIvfMat4d &A) | CIvfMat4d | |
| operator+=(CIvfMat4d &A) | CIvfMat4d | |
| operator-=(CIvfMat4d &A) | CIvfMat4d | |
| operator/(double scalar) | CIvfMat4d | |
| operator=(CIvfMat4d &A) | CIvfMat4d | |
| operator=(double a) | CIvfMat4d | |
| print(ostream &out) | CIvfMat4d | |
| referenced() | CIvfMathBase | |
| rotate(double vx, double vy, double vz, double theta) | CIvfMat4d | |
| rotateX(double angle) | CIvfMat4d | |
| rotateY(double angle) | CIvfMat4d | |
| rotateZ(double angle) | CIvfMat4d | |
| scaling(double sx, double sy, double sz) | CIvfMat4d | |
| setColumn(int col, double v1, double v2, double v3, double v4) | CIvfMat4d | |
| setComponent(int row, int col, double value) | CIvfMat4d | |
| setRow(int row, double v1, double v2, double v3, double v4) | CIvfMat4d | |
| t() | CIvfMat4d | |
| translate(double tx, double ty, double tz) | CIvfMat4d | |
| zero() | CIvfMat4d | |
| ~CIvfMat4d() | CIvfMat4d | [virtual] |
| ~CIvfMathBase() | CIvfMathBase | [virtual] |