add(double dx, double dy, double dz) | CIvfVec3d | |
addReference() | CIvfMathBase | |
CIvfMathBase() | CIvfMathBase | |
CIvfVec3d() | CIvfVec3d | |
CIvfVec3d(double vx, double vy, double vz) | CIvfVec3d | |
CIvfVec3d(CIvfVec3d &v) | CIvfVec3d | |
deleteReference() | CIvfMathBase | |
getClassName() (defined in CIvfMathBase) | CIvfMathBase | [virtual] |
getClassNameThis() | CIvfMathBase | |
getComponents(double &vx, double &vy, double &vz) | CIvfVec3d | |
getComponents(double *v) | CIvfVec3d | |
getComponents() | CIvfVec3d | |
getEulerAngles(double &pitch, double &heading) | CIvfVec3d | |
getRefCount() | CIvfMathBase | |
isClass(const char *name) | CIvfMathBase | [virtual] |
IvfClassInfo("CIvfPoint3d", CIvfVec3d) (defined in CIvfPoint3d) | CIvfPoint3d | |
IvfClassInfo("CIvfVec3d", CIvfMathBase) (defined in CIvfVec3d) | CIvfVec3d | |
length() | CIvfVec3d | |
negate() | CIvfVec3d | |
normalize() | CIvfVec3d | |
operator!=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
operator+=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
operator-=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
operator=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
operator==(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
operator[](const int idx) (defined in CIvfVec3d) | CIvfVec3d | |
print(ostream &out) | CIvfVec3d | |
referenced() | CIvfMathBase | |
rotate(CIvfVec3d &axis, double angle) | CIvfVec3d | |
setComponents(double vx, double vy, double vz) | CIvfVec3d | |
setComponents(const double *v) | CIvfVec3d | |
setFromPoints(CIvfVec3d &pos, CIvfVec3d &target) | CIvfVec3d | |
setX(double value) | CIvfVec3d | |
setY(double value) | CIvfVec3d | |
setZ(double value) | CIvfVec3d | |
~CIvfMathBase() | CIvfMathBase | [virtual] |
~CIvfVec3d() | CIvfVec3d | [virtual] |