| addChild(CIvfShape *shape) (defined in CIvfUIInteractiveBase) | CIvfUIInteractiveBase | |
| CIvfUIInteractiveBase() (defined in CIvfUIInteractiveBase) | CIvfUIInteractiveBase | |
| CIvfUISwitchBase() (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| doControlClick(CIvfVec3d vec, int button) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | [virtual] |
| doControlDown(CIvfVec3d vec, int button) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | [virtual] |
| doControlDrag(CIvfVec3d vec, int button) (defined in CIvfUIInteractiveBase) | CIvfUIInteractiveBase | [virtual] |
| doControlLeave(CIvfVec3d vec) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | [virtual] |
| doControlOver(CIvfVec3d vec) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | [virtual] |
| doControlUp(CIvfVec3d vec) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | [virtual] |
| doStateChange(bool state) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | [virtual] |
| getState() (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| isOff() (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| isOn() (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| IvfClassInfo("CIvfUISwitchBase", CIvfUIInteractiveBase) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| IvfClassInfo("CIvfUIInteractiveBase", CIvfUIBase) (defined in CIvfUIInteractiveBase) | CIvfUIInteractiveBase | |
| off() (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| on() (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| setState(bool state) (defined in CIvfUISwitchBase) | CIvfUISwitchBase | |
| ~CIvfUIInteractiveBase() (defined in CIvfUIInteractiveBase) | CIvfUIInteractiveBase | [virtual] |
| ~CIvfUISwitchBase() (defined in CIvfUISwitchBase) | CIvfUISwitchBase | [virtual] |
1.4.6-NO