| addReference() | CIvfMathBase | |
| calcMatrix() (defined in CIvfUcs3d) | CIvfUcs3d | [protected] |
| CIvfMathBase() | CIvfMathBase | |
| CIvfUcs3d() | CIvfUcs3d | |
| deleteReference() | CIvfMathBase | |
| getClassName() (defined in CIvfMathBase) | CIvfMathBase | [virtual] |
| getClassNameThis() | CIvfMathBase | |
| getRefCount() | CIvfMathBase | |
| getRotation(double &vx, double &vy, double &vz, double &theta) | CIvfUcs3d | |
| getSnapUnit() | CIvfUcs3d | |
| getTranslation(double &tx, double &ty, double &tz) | CIvfUcs3d | |
| getYAxis() | CIvfUcs3d | |
| intersect(double x0, double y0, double z0, double i, double j, double k, double &x, double &y, double &z) | CIvfUcs3d | |
| intersect(CIvfVec3d &origin, CIvfVec3d &vector) | CIvfUcs3d | |
| isClass(const char *name) | CIvfMathBase | [virtual] |
| IvfClassInfo("CIvfUcs3d", CIvfMathBase) (defined in CIvfUcs3d) | CIvfUcs3d | |
| referenced() | CIvfMathBase | |
| setRotation(double vx, double vy, double vz, double theta) | CIvfUcs3d | |
| setSnapUnit(double unit) | CIvfUcs3d | |
| setTranslation(double tx, double ty, double tz) | CIvfUcs3d | |
| snap(double &x, double &y, double &z) | CIvfUcs3d | |
| snap(CIvfVec3d &vector) | CIvfUcs3d | |
| transform(CIvfPoint3d *point) | CIvfUcs3d | |
| transform(double wx, double wy, double wz, double &sx, double &sy, double &sz) | CIvfUcs3d | |
| transform(CIvfVec3d &vector) | CIvfUcs3d | |
| transformWorld(CIvfPoint3d *point) | CIvfUcs3d | |
| transformWorld(double sx, double sy, double sz, double &wx, double &wy, double &wz) | CIvfUcs3d | |
| transformWorld(CIvfVec3d &vector) | CIvfUcs3d | |
| ~CIvfMathBase() | CIvfMathBase | [virtual] |
| ~CIvfUcs3d() | CIvfUcs3d | [virtual] |