| add(double dx, double dy, double dz) | CIvfVec3d | |
| addReference() | CIvfMathBase | |
| CIvfMathBase() | CIvfMathBase | |
| CIvfVec3d() | CIvfVec3d | |
| CIvfVec3d(double vx, double vy, double vz) | CIvfVec3d | |
| CIvfVec3d(CIvfVec3d &v) | CIvfVec3d | |
| deleteReference() | CIvfMathBase | |
| getClassName() (defined in CIvfMathBase) | CIvfMathBase | [virtual] |
| getClassNameThis() | CIvfMathBase | |
| getComponents(double &vx, double &vy, double &vz) | CIvfVec3d | |
| getComponents(double *v) | CIvfVec3d | |
| getComponents() | CIvfVec3d | |
| getEulerAngles(double &pitch, double &heading) | CIvfVec3d | |
| getRefCount() | CIvfMathBase | |
| isClass(const char *name) | CIvfMathBase | [virtual] |
| IvfClassInfo("CIvfVec3d", CIvfMathBase) (defined in CIvfVec3d) | CIvfVec3d | |
| length() | CIvfVec3d | |
| negate() | CIvfVec3d | |
| normalize() | CIvfVec3d | |
| operator!=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
| operator+=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
| operator-=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
| operator=(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
| operator==(CIvfVec3d &a) (defined in CIvfVec3d) | CIvfVec3d | |
| operator[](const int idx) (defined in CIvfVec3d) | CIvfVec3d | |
| print(ostream &out) | CIvfVec3d | |
| referenced() | CIvfMathBase | |
| rotate(CIvfVec3d &axis, double angle) | CIvfVec3d | |
| setComponents(double vx, double vy, double vz) | CIvfVec3d | |
| setComponents(const double *v) | CIvfVec3d | |
| setFromPoints(CIvfVec3d &pos, CIvfVec3d &target) | CIvfVec3d | |
| setX(double value) | CIvfVec3d | |
| setY(double value) | CIvfVec3d | |
| setZ(double value) | CIvfVec3d | |
| ~CIvfMathBase() | CIvfMathBase | [virtual] |
| ~CIvfVec3d() | CIvfVec3d | [virtual] |