IvfPlane.h

00001 //
00002 // Copyright 1999-2006 by Structural Mechanics, Lund University.
00003 //
00004 // This library is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU Library General Public
00006 // License as published by the Free Software Foundation; either
00007 // version 2 of the License, or (at your option) any later version.
00008 //
00009 // This library is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 // Library General Public License for more details.
00013 //
00014 // You should have received a copy of the GNU Library General Public
00015 // License along with this library; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00017 // USA.
00018 //
00019 // Please report all bugs and problems to "ivf@byggmek.lth.se".
00020 //
00021 
00022 #ifndef _CIvfPlane_h_
00023 #define _CIvfPlane_h_
00024 
00025 #include <ivfmath/IvfMathBase.h>
00026 
00035 class IVFMATH_API CIvfPlane : public CIvfMathBase {
00036 private:
00037         double m_normal[3];
00038         double m_distance;
00039 public:
00041         CIvfPlane();
00042 
00044         virtual ~CIvfPlane();
00045 
00047         void setNormal(double vx, double vy, double vz);
00048 
00050         void getNormal(double &vx, double &vy, double &vz);
00051 
00053         void normalFromVectors(double* v1, double* v2);
00054 
00056         void setDistance(double d);
00057 
00059         double getDistance();
00060 
00062         void distanceFromPoint(double x, double y, double z);
00063 
00065         bool isSphereInFront(double x, double y, double z, double radius);
00066 
00068         bool isInFront(double x, double y, double z);
00069 
00077         void intersect(
00078                 double x0, double y0, double z0, 
00079                 double vx, double vy, double vz, 
00080                 double &x, double &y, double &z);
00081 };
00082 
00083 #endif 

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