IvfCoordinateSystem.h

00001 //
00002 // Copyright 1999-2006 by Structural Mechanics, Lund University.
00003 //
00004 // This library is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU Library General Public
00006 // License as published by the Free Software Foundation; either
00007 // version 2 of the License, or (at your option) any later version.
00008 //
00009 // This library is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 // Library General Public License for more details.
00013 //
00014 // You should have received a copy of the GNU Library General Public
00015 // License along with this library; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00017 // USA.
00018 //
00019 // Please report all bugs and problems to "ivf@byggmek.lth.se".
00020 //
00021 //
00022 // Written by Jonas Lindemann
00023 //
00024 
00025 #ifndef _CIvfCoordinateSystem_h_
00026 #define _CIvfCoordinateSystem_h_
00027 
00028 #include <ivfmath/IvfMat4d.h>
00029 #include <ivfmath/IvfVec3d.h>
00030 #include <ivfmath/IvfPoint3d.h>
00031 
00032 #include <ivf/IvfComposite.h>
00033 #include <ivf/IvfGrid.h>
00034 
00035 IvfSmartPointer(CIvfCoordinateSystem);
00036 
00047 class IVF_API CIvfCoordinateSystem : public CIvfComposite {
00048 public:
00049         CIvfGrid* getGrid();
00051         CIvfCoordinateSystem ();
00052 
00054         virtual ~CIvfCoordinateSystem ();
00055 
00056         IvfClassInfo("CIvfCoordinateSystem",CIvfComposite);
00057 
00059         void setAxisState(TObjectState state);
00060 
00062         void setGridState(TObjectState state);
00063 
00069         void setWorkspace(double size);
00070 
00076         void setDrawSubDivision(bool flag);
00077 
00079         void setAxisType(int type);
00080 
00082         void transformWorld(CIvfPoint3d* point);
00083 
00085         void transform(CIvfPoint3d* point);
00086 
00088         void transformWorld(double sx, double sy, double sz, double &wx, double &wy,  double &wz);
00090         void transform(double wx, double wy, double wz, double &sx, double &sy, double &sz);
00091 
00093         void snap(double &x, double &y, double &z);
00094 
00096         void setSnapUnit(double unit);
00097 
00099         double getSnapUnit();
00100 
00102         void alignShape(CIvfShape* shape);
00103 
00105         void intersect(double x0, double y0, double z0, double i, double j, double k, double &x, double &y, double &z);
00106 
00108         void setTranslation(double tx, double ty, double tz);
00109 
00111         void getTranslation(double &tx, double &ty, double &tz);
00113         void setRotation(double vx, double vy, double vz, double theta);
00115         void getRotation(double & vx, double & vy, double & vz, double & theta);
00116 
00118         CIvfAxis* getAxisShape();
00119 
00120         // Unsupported
00121 
00122         void setTempYTranslation(double value);
00123 private:
00124         double m_snapUnit;
00125         //CIvfAxis* m_axis;
00126         //CIvfOldGrid* m_grid;
00127         CIvfGrid* m_grid;
00128 
00129         CIvfVec3d m_zAxis;
00130         CIvfVec3d m_yAxis;
00131         CIvfVec3d m_xAxis;
00132 
00133         double m_theta;
00134         double m_vz;
00135         double m_vy;
00136         double m_vx;
00137         double m_tz;
00138         double m_tx;
00139         double m_ty;
00140         double m_tempYTranslation;
00141 /*      Matrix<double> m_pointTransformed; */
00142 /*      Matrix<double> m_pointWorld; */
00143 
00144         CIvfMat4d m_transformationMatrix;
00145         CIvfMat4d m_inversionMatrix;
00146         CIvfVec4d m_pointWorld;
00147         CIvfVec4d m_pointTransformed;
00148 
00149 protected:
00150         void calcMatrix();
00151 };
00152 #endif
00153 

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